AT Keyboard Controller Emulation¶
This document describes the AT keyboard controller emulation implementation in the ACRN device model. The Atkbdc device emulates a PS2 keyboard and mouse.
Overview¶
The PS2 port is a 6-pin mini-Din connector used for connecting keyboards and mice to a PC-compatible computer system. Its name comes from the IBM Personal System/2 series of personal computers, with which it was introduced in 1987. PS2 keyboard/mouse emulation is based on ACPI Emulation. We can add ACPI description of PS2 keyboard/mouse into virtual DSDT table to emulate keyboard/mouse in the User VM.
PS2 Keyboard Emulation¶
ACRN supports the AT keyboard controller for PS2 keyboard that can be accessed through I/O ports (0x60 and 0x64). 0x60 is used to access AT keyboard controller data register; 0x64 is used to access AT keyboard controller address register.
The PS2 keyboard ACPI description as below:
Device (KBD)
{
Name (_HID, EisaId ("PNP0303") /* IBM Enhanced Keyboard (101/102-key, PS/2 Mouse) */) // _HID: Hardware ID
Name (_CRS, ResourceTemplate () // _CRS: Current Resource Settings
{
IO (Decode16,
0x0060, // Range Minimum
0x0060, // Range Maximum
0x01, // Alignment
0x01, // Length
)
IO (Decode16,
0x0064, // Range Minimum
0x0064, // Range Maximum
0x01, // Alignment
0x01, // Length
)
IRQNoFlags ()
{1}
})
}
PS2 Mouse Emulation¶
ACRN supports AT keyboard controller for PS2 mouse that can be accessed through I/O ports (0x60 and 0x64). 0x60 is used to access AT keyboard controller data register; 0x64 is used to access AT keyboard controller address register.
The PS2 mouse ACPI description as below:
Device (MOU)
{
Name (_HID, EisaId ("PNP0F13") /* PS/2 Mouse */) // _HID: Hardware ID
Name (_CRS, ResourceTemplate () // _CRS: Current Resource Settings
{
IO (Decode16,
0x0060, // Range Minimum
0x0060, // Range Maximum
0x01, // Alignment
0x01, // Length
)
IO (Decode16,
0x0064, // Range Minimum
0x0064, // Range Maximum
0x01, // Alignment
0x01, // Length
)
IRQNoFlags ()
{12}
})
}